This adds polymer lights to all of the maps in Fusion. Simple as that - I only added in Sourced lights rather than general lighting (so I added lights for lanterns and stuff, but not for outside lighting and stuff)

I haven't added in any new lights, although I might do at a later point. Credits go to DiaZ for making Fusion, Plagman and TermiNX for Eduke32 and Polymer. 'Bugs' include certain enemies giving off light due to the fact that DiaZ modified many default sprites to create enemies, which the Eduke32 team added lighting to for Polymer. This can be overridden once Polymer is officially released.

To play Fusion in EDUKE32, rename FUSION.RES to DUKE3D.GRP and FUSION.AI to GAME.CON. Fusion was standalone so you don't need any other files.

James 'Jblade' Stanfield